You know how most D&D campaigns are just faux-medieval Europe with magic and monsters added in with very little consideration as to how the existence of magic and monsters would affect an actual medieval society
Well why not cut the middle man and just run it in medieval Europe with magic and monsters with absolutely no consideration as to how that would have affected society
Go on a quest to steal Charlemagne’s +5 sword Joyeuse
Go and help fight the tarrasque in France
Go fight a giant snail because apparently those assholes were all over the place in the middle ages
GM: *rolls on random treasure table* And you find a holy relic… *rolls again* uh, Christ’s foreskin +5
Players: +5 to what
GM: Foreskin
Follow in Dante Alighieri’s footsteps and go on a dungeon crawl/spiritual journey to Hell (for character levels 11-20)
Get a medieval bestiary, scribble some stats in the margins, bam, Monster Manual
I’m gonna play a Bard
I dub this game: shitty Ars Magica
This guy gets it
The tone I’m going for with this game could be best described as “magical earnestness.”
Realistic medieval demographics and economics.
Adhering to historicity in all events that happen in the world.
Then there’s giant snails and flaming poop bulls running around and everyone’s like “Yeah that’s certainly a thing.”
Oh god as a rennie I can picture my friends doing this but all speaking Elizabeathan English, with proper accents. The dm takes away xp for those who do not use the proper syntax.
Like I know people who are into historical re-enactment especially of the middle ages and it would be cool as hell to run this for them
I actually suggested this to one of them and after they got over the visceral “I’m calling the cops” reaction they actually thought it could be kinda fun in a dumb way